Field Trip Report: NFT Show Europe 22
Here is a summary of my time in Valencia, Spain.
As you might have seen from my previous posts, I had the chance to visit Valencia for NFT Show Europe 22. An event that featured a combination of exhibitions, workshops, and talks about the NFT art world. Here is a summary of my experience.
In terms of art, the focus was mainly on generative and AI art. There weren’t signs of pfp collections, and the curated exhibitions and selections were top-notch.
No apes, no collections, and few crypto-bros were seen, which is frequently a rare occasion at NFT-related events, which I considered a fresh grasp of air within the space while being surrounded by talent, curiosity, and innovation. This initiative is what many artists and collectors have ever wished for and finally could be seen live, contributing a grain of sand into the mainstream thought, and negative propaganda NFT are frequently associated with.
Written by RdL in A Glimpse of NFT Show Europe
What I loved about the event setup, is that you get to see, experience, and talk about art in many different ways. You could chat with artists about their work directly or have conversations with collectors or speakers about their favorite artworks, artists, or upcoming releases.
Unfortunately, I can’t share all the details, so here are three key takeaways that stuck in my mind after attending the talks and spending a fantastic time with the attendees.
Zancan shared a custom-developed UI (or a framework) to further explore his algorithm capabilities. He can play with the parameters to see the effect in the output much faster and systematically and then fine-tune the details by going under the hood (code).
Ivona tau, Jenni Pasanen, and Sofia Crespo exemplify the diversity of the artificial intelligence practice. Ivona and Sofia use photographs to train their neural networks, but Ivona uses generated adversarial networks (GAN), while Sofia uses convolutional networks. Jenni uses general input to produce vast volumes of options until she finds one that connects with her; the piece goes through a lengthy editing process after being generated.
Jacek Markusiewicz, creator of hollow, adrift, and unbuilt, can go all in for months when working on a project (without taking long breaks to work on other things). He is very structured and usually has a detailed algorithm design from early in the process. This allows him to have clearly defined functions he can code simultaneously. For example, he usually has four tabs or more opened, one for each function, so he spends the compiling and waiting time updating another function code.
Here are some outstanding artworks I discovered during the weekend (wish I could share more):
I got to meet the dynamic duo (DistCollective) from Turkey. Big fan of their work!
I learned more about Xer0x and his love for collaborations. This piece was a collab with @playnft, but he also enjoys fostering collaborations between other artists.
It is fascinating to experience this new digital world in a physical setting. A creative, thrilling and refreshing vibe filled the whole event. We can only hope to keep sharing this movement for many more years to come.
Until next time,
- Kaloh
Pd: I’ll announce the winner of the Loackme’s a multitude giveaway tomorrow. (this is for premium members only).
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